local L0_1, L1_1
L0_1 = {}
L0_1.None = 0
L0_1.UseEntity = 1
L0_1.UseTarget = 2
ReferenceType = L0_1
L0_1 = {}
L0_1.OnlyHitBox = 0
L0_1.OnlyHitScene = 1
L0_1.Both = 2
CheckHitLayerType = L0_1
L0_1 = {}
L0_1.CenterToSide = 0
L0_1.Clockwise = 1
L0_1.Counterclockwise = 2
CircleDetectDirection = L0_1
